.: June 30, 2000 ( 2000-06-30)Units sold2,000,000 Media,Storage,Online servicesRelated articlesThe Satellaview (: サテラビュー,: Saterabyū) is a peripheral for 's system that was released in in 1995. Available for pre-release orders beginning February 13, 1995, the Satellaview retailed for between 14,000 and 18,000 (at the time between 141 and 182) and came bundled with the BS-X Game Pak and an 8M Memory Pak.The Satellaview system was developed and released by Nintendo to receive signals broadcast from 's subsidiary,.
St.GIGA was responsible for file server management, maintenance, and vocalization for 'SoundLink' games. Nintendo data broadcasts were given a fixed time slot known as the Super Famicom Hour ( スーパーファミコンアワー) during which Satellaview-related data was streamed via radio waves to be unscrambled by St.GIGA's 'BS digital hi-vision TV' ( BSデジタルハイビジョンテレビ, BS Dejitaru HaiBijon Terebi). As a subscription-based station for ambient and, St.GIGA listeners were already equipped with 'BS tuners' prior to St.GIGA's contract with Nintendo. Satellaview owners who lacked a 'BS tuner' had to purchase one separately from St.GIGA at a price of ¥33,000, as well as sign up for Nintendo's and St.GIGA's monthly joint membership fees. Alternatively, users could rent 'BS tuners' from St.GIGA for a 6-month period at a price of ¥5,400.
Even at this premium price, St.GIGA reported subscriptions peaking at 116,378 households by March 1997, and dropping to around 46,000 by June 2001. Contents.Name The name Satellaview is a of 'Satellite' and 'view'. 'BS' stands for, a common name of one of the direct broadcast satellites in Japan.Because the Satellaview was only released in Japan, there has been some confusion among English-speaking enthusiasts as to what the 'BS' prefix means. As a result, a number of mistranslations have been introduced into common use today and are prevalent on English-speaking fan sites, most commonly either ' Satellaview' or 'Broadcast Satellaview'. Another common mistake that can be found on English-speaking fan sites is the application of the 'BS' prefix to all Satellaview titles. While it is true that a number of Satellaview titles do employ the 'BS' prefix, the majority of them do not. The most standard method used to title Satellaview games used three formats for three different purposes:.
The 'BS' prefix was only used for the Satellaview's SoundLink Games (e.g. All 'BS-' titles are SoundLink games, but not all SoundLink games bear the 'BS' prefix. The 'BS version' ( 「BS版」, 'BS-ban') suffix was used solely for non-SoundLink Satellaview-original releases (e.g. Dezaemon BS Version ( デザエモンBS版, Dezaemon BS-ban)). Although all 'BS Version' games are Satellaview originals, not all Satellaview originals bore the 'BS Version' suffix. The original title was used for Satellaview ports and conversions (e.g.
). A fourth variety of title using the 'Satella-' ( 「サテラ」) prefix is common for Satellaview games, such as SatellaWalker ( サテラウォーカー). Home improvement complete series best buy. These games are Satellaview originals that often take the form of Satellaview-themed quiz games or that relate to the world of the BS-X BIOS, BS-X: The Story of The Town Whose Name Was Stolen.As the Broadcast Satellite (BS) system was in use in Japan prior to the release of the Satellaview; the term 'BS' may refer to programming prior to the Satellaview.Hardware. The male and female BS-X avatars.Bundled with the Satellaview is a slotted application cartridge with the title BS-X: The Story of The Town Whose Name Was Stolen ( BS-X それは名前を盗まれた街の物語, BS-X: Sore wa Namae o Nusumareta Machi no Monogatari).
The application on this cartridge takes the form of a game; however, it serves as an interactive menu system for the console subunit. On start-up the player enters a name, selects either a male or female character avatar, and then moves the avatar around a virtual town. Houses and shops in the town serve as download locations where the player directly downloads games, particular game data, or digital magazines. The download writes game data into temporary memory locations which remain until the player downloads a new game to take its place.Apart from downloads, players travel to in-game locations such as the Wall Newspaper Co. ( かべ新聞社, kabe shinbunsha) to read brief text-only postcard-like messages from St.GIGA and Nintendo that announced contest winners, revealed future games and future programming schedule details, and served to raise awareness for celebrity events relating to SoundLink Magazine performers' offline activities. Furthermore, the avatar is equipped with an inventory and game currency to be spent on various in-game items such as telephone cards, vehicle tickets, fish bait, and shoes that enable the player to dash rather than walk everywhere. While the BS-X application cartridge has none of the challenges typically associated with games, it features a plot of sorts and thus can be considered a video game in a sense.
Main article:Every day between April 23, 1995 and June 30, 2000, servers broadcast material via the to be received and unscrambled by subscribers to Nintendo's Satellaview service. Global operations 2002. Although St.GIGA and Nintendo worked as partners between April 1995 and April 1999, tensions between them caused a rift in April 1999 which led to Nintendo's splitting from St.GIGA as well as the end of Nintendo's support for the Satellaview system.
Despite this, St.GIGA continued broadcasting alone from between April 1999 and June 2000 when it ceased support for the system as well.Broadcast material consisted of three types of data:. Games - Original Satellaview titles as well as software versions of regular NES and SNES games were broadcast every day throughout the lifetime of St.GIGA's support for the Satellaview.
Games included SoundLink as well as regular titles, and also included pre-release versions for upcoming titles and student works. A number of the games were additionally the basis of larger National Events in which players would compete for prizes awarded by St.GIGA. Magazines - Digital magazines could be read on-screen, and contained information on a variety of topics such as upcoming video games, music, comedic performances, and the lives of pop idols.
Like the games, broadcast magazines came in both SoundLink as well as silent formats. SoundLink magazines were performed by members of various comedic troupes such as, etc., and often featured special guests. Regular magazines included SatellaGuide ( サテラガイド), publications by, comics by ( リリー・フランキー), etc. Data - A smaller number of Satellaview titles were released as special application cartridges (see ) that possessed the basic gameplay data of the series to which they belonged, and required no downloads to play. These cartridges, however, could be swapped for the BS-X application cartridge to download specific scenarios relating to the series. As such, these cartridges functioned similarly to game-specific, where the basic game was purchased separately and then material could be downloaded via Satellaview.Broadcast material followed a regular schedule that allowed Satellaview owners to plan their daily schedules in order to catch the games they wished to play. This regular schedule was changed, however, a number of times throughout the lifetime of the Satellaview to make allowances for such things as increased or decreased SoundLink voice actor availability, customer demands for SatellaGuide support, and reduced support in the later years.
See also:Satellaview Games were broadcast episodically in weekly or sometimes daily installments, usually with a total of four parts. As new episodes were added, players would either be confronted with new levels and maps or their original gameworld would become further unlocked allowing exploration of new areas in-game. Game items and points often carried over from one week to the next either automatically (requiring that the player use the same data cartridge) or through the use of passwords and codes.Games could be downloaded from within the BS-X BIOS, a game city known as BS-X The Story of The Town Whose Name Was Stolen that was used as an interface. After turning the Satellaview on with the BS-X BIOS cartridge inserted, a player could roam the city and could visit a number of BS-X buildings.
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Visiting these buildings would allow the player to download and play the game or episode that the building contained. The contents of the buildings changed from hour to hour, making it helpful for players who wished to play a specific game to look up the correct time and location in various Super Famicom Hour ( スーパーファミコンアワー) tables published online by Nintendo and in hard copy by magazines such as ( サテラビュー通信, Saterabyu Tsuushin).Broadcast Game Data fell into four distinct categories:. Best Selection Games ( ゲームベストセレクション) — Satellaview versions of top-selling and popular titles for the and were re-released as 'Best Selection' games (the equivalent of the 's games). These games ranged from direct ports and exact replicas of the earlier games to remakes and remixes of the games with improved graphics and increased functions. Monthly Event Games ( マンスリーイベント) — Events were held monthly to allow players to compete against other Satellaview users in a national rankings.
Event games were often heavily advertised in the Magazine Data Broadcasts, and at the Nintendo website. The winner(s) and/or a few of the highest ranking players in these events would be awarded prizes (see below). BS Original Games ( BSオリジナルゲーム) — Games that were released for the first time via Satellaview and new entries in established series available only via Satellaview were released exclusively as BS Original games.
These games were often designed to make use of the peculiar episodic structure of the Data Broadcasts, and in almost every case these games remain exclusive to the Satellaview as almost none of them have been re-released on more modern systems. SoundLink Games ( サウンドリンクゲーム) — Immersive audio experiences, SoundLink games provided gameplay to Nintendo fans for the first time. SoundLink games were often broadcast on strict timing schedules requiring players across the nation to begin at the same time and end at the same time.
For this reason, competition events were quite common among SoundLink games, and prizes were often awarded for contest winners.Events and prizes. See also:Apart from full games and magazine broadcasts, Satellaview players were also given access to a number of data downloads that could be used in conjunction with various memory-pak-compatible application cartridges (also known as slotted cartridges). These cartridges were structurally identical to the BS-X cartridge - featuring a slot in the top into which could be inserted an 8M memory pak of the kind that the Satellaview employed. Their function was similar to the but instead of holding entire games, they held game data.To download a data packet via the Satellaview, players would start with the BS-X cartridge inserted and would walk in the BIOS overworld ( The Story of The Town Whose Name Was Stolen) to the appropriate download location.
The data packet would be downloaded to the 8M memory pak inserted into the BS-X cartridge and when the download had finished, the player would shut the system down. The BS-X cartridge would then be removed and swapped for one of the special application cartridges. Finally the 8M memory pak would be detached from the BS-X cartridge and inserted into the application cartridge's memory slot.
A list of slotted application cartridges compatible with the Satellaview can be seen.The data downloaded typically took the form of additional content such as new playable characters, new levels, or other new perks that could be accessed in-game. As such, data downloads functioned as. Examples included additional horses and racetracks for, additional maps and characters for, and an additional magazine accessible in game in.
Occasionally data downloads would also be available that were not intended for use with application cartridges but instead could be accessed from the BS-X cartridge. An example of this is the Chrono Trigger Music Library data broadcast.In March 1996, were produced already containing prerecorded data of this sort.
These special 8M paks bore all new decals and contained that could not be overwritten by new download data from the Satellaview.Magazines. See also:All downloadable broadcasts that were neither Games nor Data files fell into the category of Digital Magazines ( デジタルマガジン). The Satellaview's digital magazine broadcasts could also be further subdivided into three distinct styles of magazine:. Magazine Data ( マガジンデータ) — Text data associated intimately with the game with which they were downloaded. Magazine Data files were broadcast exactly 10 minutes prior to their associated games and were used by players to fill time while the game download completed. Included in this subcategory were both 'Magazine Manuals' ( 取説マガジン, Torisetsu magajin) describing how to play the games and 'Strategy Magazines' ( 紹介マガジン, Shoukai magajin) describing basic strategy for the game. Despite the frequency with which they were originally broadcast (commonly once every half-hour), these magazine files rank among the rarest of download data still retained by collectors today.
Periodic Magazines — Electronic versions of several different popular hard-copy video game magazines (e.g., or 's Goods Press) comic strips (e.g. Lily Franky Theater ( リリー・フランキー劇場, Riri Furanki Gekijou)), cooking magazines, etc. These magazines were specially formatted for viewing on the television screen and as such the reader was required to scan through the pages of the electronic magazine using the SNES' control pad. SoundLink Magazines ( サウンドリンクマガジン) — The magazine version of the SoundLink Games, SoundLink Magazines functioned as bringing celebrities and pop idols into the homes of Satellaview owners. Comedic troupes such as, and featured prominently in most SoundLink Magazine broadcasts and in some cases participated in certain SoundLink Games as well (notably Bakushō Mondai no Totsugeki StarPirates ( 爆笑問題の突撃スターパイレーツ) and Wario no Mori Bakushō Bājon ( ワリオの森 爆笑バージョン)).
The longest-running and perhaps best-known SoundLink Magazine series was Game Tora no Ooana ( ゲーム虎の大穴, lit. Great Lair of the Game Tiger) which was broadcast between April 24, 1995 and April 3, 1999.In addition to downloadable magazine files, the BS-X cartridge also featured a constantly updated portion of the BIOS named the Kabe Shinbunsha ( かべ新聞社) that was devoted to receiving brief text-only messages from St.GIGA and Nintendo regarding future plans, upcoming contests and games, and for announcing contest winners' names.
Legend Of Zelda Patch
The Ancient Stone Tablets is a BS-X game based on A Link to the Past. The story takes place after the events of ALttP and you play as either the male or female BS-X mascots. You have a set amount of time to play each episode of the game and there are numerous little events that take place at certain times. These could range from the opportunity to engage in certain story events, weather patterns, temporary bonuses or power-up, etc. There are also a handful of very fun mini-games that were not featured in the original ALttP.Some of the early dungeon designs are a little bland but otherwise this is sure to be a treat for any ALttP fan as it is built from the same engine and plays like an extension of that game.
Translation Description. A translation long dueThis patch translates the game BS The Legend of Zelda Kodai no Sekiban into English.
The sublines on the bottom of the screen are also translated. There is one ips file for each week.
Make sure you apply them to the correct week or the menu will be messed up. Make sure you back up your original image before applying this patch. We take no responsibility for any damage caused by using this patch.
IMPORTANT ABOUT SAVE RAMS AND SAVE STATES.This patch will work perfectly with your previous srm files, but itwill not work with previously taken save states.As soon you have finished a week, rename your sram to the name of the next week’s rom to carry on all your progress. E.g., Week 1 sram name is bszeldaast1.srm.
Page Contents:.Legend of Zelda: Outlands (NES)The Legend of Zelda: Outlands is by far the best NES Zelda rom hack so far. It’s not a complex hack but it changes everything about the Legend Of Zelda. The original map, story, dungeons, enemy graphics, and secrets have been completely changed.
Some Zelda fans prefer Outlands new map over the original. The map is very professionally done.
The enemy and dungeon placements keep the pacing of the game fun and interesting. This game is harder than the original though, which could be a turn off for some gamers. Link’s sword is located in a very odd area.
But after you find it you’ll probably laugh about where it was!If you love the original NES Zelda game and are seeking a more challenging experience. Then Outlands is worth a playthrough!Legend of Zelda: Zelda’s Birthday (N64)Zelda’s Birthday is my personal favorite rom hack based on Nintendo 64’s Zelda: Ocarina of Time. Zelda’s Birthday features an all-new story. Link is on a quest to find Princess Zelda gifts for her birthday. Link even travels down to a dungeon in hell! The new story is kind of corny, but it’s fun. Zelda’s Birthday also has 3 redesigned dungeons to explore, new NPC scripts, side quests, and loads of secret goodies to find.Overall any hardcore Ocarina of Time fan will probably have fun with Zelda’s Birthday.
The Legend of Zelda: Special (Switch)The Legend Of Zelda: SP (AKA: Living the life of luxury) is an official Legend of Zelda rom hack created by Nintendo. Yes, Nintendo actually hacked and altered one of there own classic games and did it completely legally! This game is available to all Nintendo Switch online subscribers. The Special version is basically The Legend Of Zelda easy mode. Players start with every item in the game and a generous amount of rupees.Since the original Zelda game is fairly difficult, this hack is welcomed. I never expected Nintendo to get into rom hacking scene! XDALttP: Randomizer (SNES)ALttP: Randomizer is a rom hack based on A Link To The Past for the Super Nintendo.
ALttP: Randomizer shuffles all the important items around. You’ll find the items in random locations across the map. This game is fairly popular via online tournaments.
Players race to see who can find all the items first.There are randomizers available for other Zelda games, but ALttP: Randomizer is the most fun.Zelda: Voyager of Time (N64)Zelda: Voyager of Time is an edited version of the. Voyager of Time is harder than Master Quest. Some of the new shuffled dungeon puzzles are brilliant but difficult. The story takes place after the events of. The villages are much more lively in this game because there’s much more NPC’s walking around. The challenging dungeons in Voyager of Time might be too difficult for a lot of players.
This game was definitely made for the hardcore Ocarina of Time fans seeking a new challenge.– &The Legend of Zelda: Parallel Worlds (SNES)Zelda: Parallel Worlds is a completely redone rom hack based on A Link to the Past for Super Nintendo. Almost everything in this game is new. The story, dungeons, item placements, music have been created from scratch.I actually liked this game, but it’s frustratingly hard.
I still haven’t beat it yet. Someday I will go back to it.A Link to the Past: Goddess of Wisdom (SNES)The Goddess of Wisdom is another Zelda rom hack that’s very challenging. What sets Goddess of Wisdom apart from other Zelda games is the number of challenging Puzzles in each dungeon. It’s normal to die a lot in this game so be sure to save state your progress regularly.Overall Goddess of Wisdom has great pacing and is fairly fun to play. Going into this one you’ll have to have a lot of patience though.
Because the puzzles and difficulty can be overwhelming at times. Expect a lot of trial and error gameplay.The Legend of Zelda: Link’s Shadow (NES)If you’re looking for a hack even more challenging than Zelda: Outlands. Zelda: Link’s Shadow is excruciatingly hard (At least it was for me).
The map layout and dungeon designs are the high points of Link’s Shadow. Enemy and item placements will be frustrating for some players. This game was too hard for me, but I have seen players on Youtube breeze through it. Resources.A few Helpful resource links related to Zelda Rom Hacks. If you want to play more Zelda rom hacks check out these different game lists:,. Use to patch unpatched rom hacks. Html gallery code download mac.
Here’s a good that teaches you how to patch roms using Lunar IPS and how to set up Zelda Radomizer.
Well, that patch requires a headered rom too!(It replaces the second patch)So, you run it on the rom after you've run the first patch, and it removes the header. EvanCake wrote:overwrite the existing manifest.bml with that from the subfolder 'compatibilityfiles'?what do you mean overwrite?i dont understand this tutorial.could someone explain this to me But its logical. BSNES is dumb enough to require tons of additional files to run a Rom, including the manifest (which already exists). You need to use the 'New'.bml file in the included subfolder called 'compatibilityfiles' and copy it. Then paste it to where the old manifest was and it will ask you 'already exists, overwrite?' And then you choose yes.
This is what the tutorial meant, of course you might also get 'replace'. This depends on the person who wrote the tutorial, since 'replace' might be translated into 'overwrite' in non-english versions of Windows. Thanks puzz, due to ast msu I just have no time to make a customer service for those few persons having problems with my tutorial.Msu1 is really complicated, I tried to make my tutorial as easy as possible explaining it step by step. Obviously I failed on some peopleIf you load a game in higan, it will create a manifest.bml in a specific folder automatically.
You just have to overwrite (replace is the correct word, sorry, I'm no native English speaker) this automatically created file with that that comes with my patch. EvanCake wrote:overwrite the existing manifest.bml with that from the subfolder 'compatibilityfiles'?what do you mean overwrite?i dont understand this tutorial.could someone explain this to me But its logical. BSNES is dumb enough to require tons of additional files to run a Rom, including the manifest (which already exists). You need to use the 'New'.bml file in the included subfolder called 'compatibilityfiles' and copy it.
Then paste it to where the old manifest was and it will ask you 'already exists, overwrite?' And then you choose yes. This is what the tutorial meant, of course you might also get 'replace'.
This depends on the person who wrote the tutorial, since 'replace' might be translated into 'overwrite' in non-english versions of Windows.what do you mean old bml file?you mean in the rom?beacuse i don't see it.
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